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Once you've selected the difficulty level, you'll
find yourself outside your motel room, or your
home base. Run along the catwalk to the stairs and
you'll automatically enter the game's introductory
cutscene. Enjoy, as you're in for a unique new
adventure.
You'll arrive inside Townsend Mansion. Hit "A", as
prompted, the agree to play through the tutorial,
as you'll need it to learn how to fight through
this game. In the tutorial you'll be expected to
pull off specific moves to move on to the next
one. These moves are explained to you below.
Beam Katana - Not so much a move as it is your
weapon. Simply hit "A" to swing it as the enemy
approaches. Continue hitting the enemy until you
are presented with a large arrow on your screen,
which means you've entered Death Blow Mode. When
in this mode, point your Wiimote in the direction
of the indicated arrow to finish off the enemy.
When the enemy has taken his final blow the slots
at the bottom of the screen will spin. More often
than not this will mean nothing to you. However,
on occasion, the slots will match up and you'll
enter Dark Side Mode, which is a whole new ball of
wax. Look for the "Dark Side Mode" heading in the
introduction for a complete description.
Recharge - Watch the gauge on the right side of
the screen, as it indicates the amount of battery
power left in your Katana. To recharge it, hit "1"
on the Wiimote to enter "charge" mode, then swing
your Wiimote from left to right, as indicated on
screen. Fill it up to move on.
Locking On and Blocking - If you have any
intention of making it through this game, you're
going to have to block, block, block. Luckily,
this is easy, as all you must do to block is be
locked onto the enemy. Do this by holding the "Z"
button.
Note, when playing on "Sweet" difficulty, you will
automatically block if you do not move.
Emergency Evade - Lock onto an enemy, then hit the
Control Pad in any direction to roll in that
direction and avoid attack.
Weapon Clash - On occasion, your Katana will meet
up directly with that of the enemy, thus forcing a
"Weapons Clash". When this happens, you will enter
Death Blow Mode again. Like before, watch the
on-screen indicator to see which way you need to
move your Wiimote. In a Weapons Clash you'll be
asked to spin it in one direction.
Win a Weapon Clash and you'll be sent back to
Death Blow Mode to finish off the enemy.
Down Attack - When an enemy is on the ground,
approah him and you'll be prompted to hit your "A"
button. Do so to perform a Down Attack.
Slicing High and Low - Note the High/Low indicator
at the top right corner of your screen. It lets
you know whether you are holding your Katana high
or low. Keep your Katana high, then slice, to take
out those who are blocking low. Keep your Katana
low, then slice, to take out those who are
blocking high.
For the sake of the tutorial, take out the first
group of men with repeated high slices, and the
second group with repeated low slices.
Beat Attacks - Beat attacks are used to stun
enemies. To perform one, simply use the "B" button
instead of the "A" button.
Beats can also be performed High or Low.
When an enemy is stunned (you'll see a blue neon
glow and stars them), they are defenseless. You
can either take advantage of this by striking them
with your katana, or you can Throw them. The
tutorial will first ask you to strike.
Throws - As mentioned, to Throw and enemy, you
must first perform a Beat Attack with "B". Once
they are stunned, hit "B" again to grab hold of
the enemy. Once you have him in your hands, you'll
be shown two arrows. The left arrow indicates the
direction you must move the Nunchuk, the right
arrow indicates the direction you must move the
Wiimote. Do this in one simultaneous movement to
thow the enemy.
Note, I found that I often play with both my
Nunchuk and Wiimote in the "High" position, or
pointing nearly straight up. If you are guilty of
this, too, it's important that you reset your
hands so they are both pointing straight forward
before moving them in the indicated direction.
Perform a Throw to move onto the next task.
Charged Beat Attack - To perform a Charged Beat
Attack, hold "B" as you approach your enemies. The
longer you hold, the stronger the attack. When
ready, unleash by releasing "B".
Note, there is a maximum level to which you can
charge. If you reach it, you'll automatically
unleash your attack.
Charged Slash - Just like the Charged Beat, the
Charged Slashed is performed by holding down the
button until you're satisfied with the charge,
then unleashing it by releasing the button. The
button in question here is, of course, the "A" button.
The Charged Slash is a great move to use when you
find yourself surrounded by many enemies. HOWEVER,
it also does a number on your battery level. One
large charge can run you dry, so, be prepared to
refill once you've performed your Charged move.
Note, you can perform high or low Charged Slashes.
High Charged Slashes are best used against those
in front of you, while low Charged Slashes are
best used against those to the side of you. You
cannot move while charging a high Charge Attack --
you can while charging a low Charge Attack.
Like the Beat Attack, the Charge Attack will
automatically unleash if you reach the maximum
charge level.
Death Metal
Upon completing the tutorial you'll be tossed into
the game. Using your new skills, eliminate those
who come at you from the stairs, then move up the
stairs and pass through the door.
Before entering the room ahead, move down the hall
to the right and note the chest. Slash it for many
coins. Backtrack and enter the room.
You'll be dealing with several enemies at one
time...but not so many that you won't be able to
handle it. Be sure to use your "Lock On" button to
automatically block, and pop the enemies as they
come with your Katana.
If you find yourself running low on health while
in battle, break open the purple glowing crate and
step into the glow to refuel. Once all enemies
have been eliminated, the door will open up.
Exit and move down the hall to the right. Follow
it to the end and head up the stairs.
At the end of the next hall is an open doorway (to
the left) and a blue glowing crate. Inside blue
glowing crates you'll discover battery refills. Go
ahead and collect it, then move through the doorway.
To the left of the doorway is another open
doorway. Ignore it for now and smash the chest
directly in front of you to reveal Trading Card
No. 001. Return to the open doorway and move
through it.
In this room you'll encounter many enemies. Again,
I must remind you to block, block, block, simply
by remaining locked on as often as you can (hold
"Z"). With that being said, the easiest way to
pick this gang of thugs off is to enter the room,
move toward them, and pull of a High or Low
Charged Slash. This should take out the first
wave. This should also take out your battery pack,
so, run to an area free of enemies and recharge.
Once ready, begin picking off the remaining men
one by one.
Note, there is a Health Crate in the room, and
there is a chest with Trading Card No. 002 in the
room.
Backtrack all of the way back to the entryway with
the large staircase, killing as you go.
Upon reaching the entryway the doors beneath the
stairs will open. Fight your way to the far end of
the hall and collect from the Chests. Once all
enemies have been eliminated (including the
slightly tougher to defeat man with the Triple
Katana at the end) the star at the end will glow
red and a "!" will appear above it. Step onto the
glow and hit "A".
Checkpoint.
Next you'll find yourself in a large room with
many enemies. Focus on taking out a couple at a
time, as they tend to move in pairs. Since the
room is so large, it's not that hard of a battle
as you won't be attacked until you get close to
the sprawled enemies. Because of this, this is a
good room to practice some of your skills, as
you'll be needing them shortly.
Again, remember to block, and use the surrounding
Crates for Health, Batteries, Coins and Trading
Card No. 003.
Once all have been eliminated, the iron door will
open. Take out the Triple Katana guard blocking
it, then exit.
Immediately go into "Lock on" mode, as there will
be men to your right shooting at you. Before
dealing with them, head left for Trading Card No.
004, then fight your way though the gun wielding
psychopaths to the red star at the end. Step into
it and hit "A".
Run down the hall and your phone will ring. Wait
for Travis to pick it up, then put your Wii-mote
to you ear to listen to the words of
encouragement. When the conversation comes to and
end, run to the far end of the next hall (note the
chest along the right side, as it's hiding Trading
Card No. 005.
Collect from both the Health and Battery Crates
(repeat until both meters are full), as your big
battle is moments away. Next, step into the star
to the left to collect the mask on the floor and
learn the Front Neck Chancery Drop.
Before heading into the "!" to the right, step
into the "S" to Save your game. Once this is
complete, walk into the "!" to the right.
Welcome to your first assassination, Death Metal.
While this battle is the toughest you've
encountered thus far, it's not difficult as long
as you a) remain locked on to Death Metal, so you
can easily evade and block his attacks, and b)
remain patient.
Death Metal will come at you with a massive blade.
If you face him head on as he comes, you can, most
often, avoid damage if you remain still and in
your locked on position. However, if you want to
be proactive in this battle, it will serve you
best to roll left or right to evade the attack
completely. More often than not, Death Metal will
continue his wild swinging, and end in a downward
lunge, where he will remain still momentarily.
He's very easy to damage when in this position, as
his back is unprotected. Slice a few times, or
even stun him with a Beat Attack, then do more damage.
You can also charge him, although you do risk
taking more damage this way. If you take this
route, it's best to mix up the height of your
Slices. I usually performed two low Slices
followed by two high Slices, then rolled out of
the way before taking any damage.
As mentioned before, Beat Attacks work well to
stun the big guy. Repeat with another Beat to get
the opportunity to slam him into the ground, which
can cause a lot of damage. However, if you're not
comfortable with this move yet, you might want to
stay away from it, as missing the slam will almost
always result in your taking damage.
Once Death Metal's health meter falls below the
halfway mark, he'll split into three. Two of the
three Death Metals have a health bar that's easy
to pick off. Focus on them first (preferrably one
at a time), then refocus on the main Metal and his
tougher meter.
Finally, don't miss the Health and Battery Crates
in the area, as you'll most certainly need them (I
ran out of battery juice around Metal's halfway mark).
Upon defeating Death Metal, smash open the Coin
Chest, then walk into the "!".
Preparing for Dr. Peace
Next Entry Fee: $150,000
With your first assassination behind you, you'll
find yourself back at the Motel. In your bedroom
you can check the Closet for clothes and the
Drawer for weapons, although, at this point, there
won't be much there for you. You can also give the
Map a look, or check the Telephone for messages.
Check out the Living Room to Save your game at the
Toilet, watch videos on the TV, get something to
eat from the Fridge, play with Jeane (your cat),
or check on your Card Collection. Once you've done
all you want to do, Exit.
Head downstairs. If you want to hop onto your
Schpeltiger and practice your motorcycle skills at
this time, feel free, as it's parked at the bottom
of the stairs. However, since you'll have plenty
of play time soon, I suggest running past it to
the "!" outside the limo. Walk into it for your
next assignment.
You'll be told the name of your next hit, Dr.
Peace. You'll also be told that, in order to take
on this next mission, you must deposit $150,000
LB. Since you do not have $150,000, you have some
work to do.
You'll be dropped off outside K-Entertainment
(indicated on your map as a Skull). Go ahead and
enter and speak to the receptionist. You'll learn
you don't have enough money to partake in the
activities, so, exit and you'll be notified the
Job Center (flashing pink icon on your map) is now
open. Just what you need!
Hit "1" to call your Schpeltiger, and ride it to
the flashing pink dot (remember, hit "B" to stop,
then press down on the Control Pad to dismount).
Once there, enter the Job Center. Speak to the man
behind the counter, then check the bulletin board
for a job. There's one posted, "Coconut
Collector". Take the job, then check the Job
Center section of the guide for details on how to
complete this mission.
Upon completing "Coconut Collector", you'll
receive an introductory ticket to K-Entertainment.
You'll automatically be taken there. Enter, speak
to the receptionist, who will offer you two jobs,
"Pizza Butt" and "Snake Hail". Select "Pizza
Butt", and complete it for the money. For details
on K-Entertainment missions, check the
K-Entertainment section of the guide.
The completion of Pizza Butt should earn you
enough cash to face Dr. Peace. If not, ride to the
next "M" and complete that task. Otherwise, ride
to the motel (blue icon with the house on it),
walk across the street to the ATM ($ on your map),
and deposit your cash. Return to the motel and
enter you room to automatically listen to your
answering machine. You are now ready to take on Peace.
Dr. Peace
Ride to the flashing yellow "IX" icon, which is
outside a large arena (find the driveway to make
your way to the start point).
Fight your way through the line of enemies to
left, to the triple Katana man. Defeat him, then
collect from the Health and Battery Crates. Don't
miss the Trading Card No. 006 while there. Here
you'll find yourself at a dead end. Backtrack and
eliminate those in your path as you head right.
Grab the Health Crate at the end, then head up the
ramp and through the newly opened gate.
Smash the Coin Crate to your right, then head
left. Pop each enemy as you come to him, then
eliminate the triple Katana enemy. Step into the
"!" to pass through the gate.
Here you'll be expected to play a little Katana
ball. The thugs will toss baseballs your way. Hold
up the Wiimote to prepare, then, when the ball
approaches, swing the Wiimote like you would a
bat. The faster you swing, the faster the ball
will fly at your opponents. Take as many as you
can out with three balls. Eliminate any stragglers
with your Katana, and collect from the many crates.
Move through the raised gate, grab Trading Card
No. 007, and continue on your killing spree.
Collect from the Battery Crate, then head up the
ramp and step into the "!".
Checkpoint.
Clear out the enemies, step into the star, swing
your bat to eliminate the next round. Like before,
eliminate the remaining men and collect from the
Crates lining the hall (don't miss Trading Card
No. 008).
Clear the next hall, grab Trading Card No. 009,
then step into the "!".
Checkpoint.
Fight your way down this last enemy lined hall.
Since it's the last one, it is tougher than the
rest, but it's alo nothing you can't manage. As
you approach the end, three triple Katana enemies
will pop out from the right. Focus on eliminating
one at a time for best results. Grab from the
crates (don't miss Trading Card No. 10 at the
end), and move through the open door.
Run down the open hall, answer your phone, then
fill up on Battery Juice and Health at the
appropriate crates. Learn the Reverse Armsault via
the mask at the Red Star, then Save at the "S".
Once this is all complete, step into the "!" to
face the good doctor...er, detective.
The same rules apply in taking down Peace as did
with Death Metal: Remain locked on so you're
always blocking, and remain patient.
Peace will remain on the mount, so it's your job
to make your way to him. He'll shoot in spurts,
which you can block, but are best to avoid. He'll
also shoot the occasional super shot, which is
damaging and will set you back on your path to
him. When Peace goes for the super shot, you'll be
able to see him charge up. As soon as you see
this, roll right or left to evade the damaging
attack, as your block won't protect you. Keep
rolling until you see Peace glow yellow and
release his shot. Once successfully evaded,
continue your trek toward him.
Upon reaching Dr. Peace, wait for an opening and
slice away. I suggest getting three to four shots
in at a time, the rolling to evade any counter
attack. This is slow, but effective. If you can
get a Beat Attack in, go for it, as the Reverse
Armsault wrestling move you just learned will do
some fairly decent damage.
Unless you let Peace get a shot in and you're sent
flying back, you should be able to complete this
battle by rolling circles around the big guy, and
striking whenever you get a chance.
Take advange of the Health and Battery Crates in
the area, and avoid running out of battery juice
too often by evading, instead of blocking. If you
need to charge your battery, the best time to do
so is either immediately after Peace lets off a
super shot, or after you've successfully executed
your wrestling move.
Coninue to pick off Peace's meter. He'll get
fiestier at the end, but nothing you can't handle.
When he has a sliver of life yet, he'll shoot you
across the arena, doing damage. Pick yourself up,
then make your way to him one final time. As you
approach you'll be prompted to hit a random button
to pull off your finishing move. Hit the right
button and Peace will go down.
Open the treasure chest and walk into the red star.
Shinobu
Next Entry Fee: $200,000
Upon exiting the motel you'll be notified that
Naomi's Lab (weapons, indicated by light blue icon
with sword) is now open, as is the Thunder Ryu
Building (strength training, indicated by flashing
yellow icon), and Area 51 (clothing store,
indicated by T-shirt icon). You'll also find a new
part-time job is available. How you decide to make
(or spend) money is now up to you. I went to
Naomi's Lab and purchased both the Tsubaki and the
Accelerator and I went to Thunder Ryu for some
body work (dumbbell, bench press, and squat). I
completed Mission 02 at the Job Center (twice),
and redid Mission 01. I also completed Gigs 02,
03, and 04 at K-Entertainment, one Free Fight
Mission (blue "M"s) for the required money.
Once you have the entry fee, ride to the ATM near
the motel and pay up. Check the answering machine
in your motel room, then ride to the school
(flashing yellow "VII" icon). Step into the red
star to begin the school yard battle.
Clear the yard of those in front of you, then
those to the left. Next, recharge your katana,
then eliminate those waiting for you on the right
side of the school. Collect Trading Card No. 011
from the chest, then return to the front and step
into the "!".
Checkpoint.
Fight your way down the hall. Head right for
Trading Card No. 012, then work your way left. At
the end of the hall a man with a fiery club will
emerge. Take him out as you normally would. If you
happen to find yourself on fire after the battle,
locate the fire extinguisher in the corner and put
yourself out.
Fight your way forward, through the halls of the
school. Eventually you'll reach a Health Chest and
a "!". Collect what you need, then move through
the door.
Upon arriving in the new area, one of your
fire-loving friends will trigger the sprinkler
system, rendering your Katana useless. Your goal
is to make it through the winding halls, while
avoiding the attackers, to the open utility room
at the end. Once there, step into the "!" to
deactivate the sprinklers. Phew. Recharge your
Katana, then backtrack through the hall, taking
out those you just ran past. At the end you'll run
into four slightly tougher grunts. Eliminate them,
recharge your battery, then move into the "!".
In the gym you'll discover several enemies ready
to rumble. They're tough, but nothing you can't
handle. An initial charges slice can do
damage...just be sure to run for the Battery Crate
immediately afterward. Eventually those attacking
will fall, and you'll spot two enemies waiting for
you at the far end. Charge your battery, and move
toward them. Look out for their charged shot, roll
to evade it, then pick off their health bars, one
at a time. When they succumb the gym doors will
open. Exit out.
Head left for Trading Card No. 014, then head down
the hall to the stairs. Before going up them, slip
behind them and destroy the hidden chest for
Trading Card No. 015 (tricky, no?). Move up the
stairs and answer your phone.
Work your way through the halls to Trading Card
No. 015, the wrestling map with a new wrestling
move, the Save, the Health Chest, and, finally,
the "!".
Fighting Shinobu
Shinobu can be tough a tough battle, as she can
deal a lot of damage. With that being said, it
doesn't have to be a tough battle, if you know how
to fight it.
The key to defeating Shinobu is two-fold. First,
avoid her attacks at all costs. Second, use your
wrestling moves to take her out.
Per usual, keep this boss in a constant state of
being locked on. When she comes at you, evade and
roll out of her way (do your best to roll to her
side). More often than not, successful evasion
will lead to an opening to strike the lady from
behind. Do so with "A", but only hit her once. If
you make contact, Shinobu will stumble back. From
here, she'll either escape (this happens rarely),
or, she'll put up a high block with her katana
(most often). The second she strikes this pose,
hit her with a Beat attack ("B") to stun her. Once
she's in her starry daze, hit her again with "B",
then pull off the prompted wrestling move. Repeat
three more times.
Of course, the battle will get a bit harder as it
moves forward. For example, on the third or fourth
hit, Shinobu may remain in her starry daze for
only a split second, making it hard to wrestle. To
deal with this, get in the habit of double tapping
"B" when initially going for the Beat.
You should also be aware that the lady has a
couple of nasty, nasty attacks that will come out
after you've successfully wrestled her two or
three times. Both of them come after a charge. The
first is a projectile attack, where she'll toss 6
or 7 knives your way. Once launched, it's nearly
impossible to avoid, so, the best thing you can do
is to make sure you're never in front of her when
she charges. Do this by always sticking close to
her, and rolling to one of her sides any time she
charges.
Her second nasty attack is a super katana slicer.
As mentioned before, it, too, comes after a
charge. Instead of tossing projectiles, she'll
lunge with her katana. If she makes contact with
you, she'll rip into you with a series of slices
that will, almost certainly, kill you. The best
thing you can do is roll far out of her way
(preferrably to the side) when you see her charge.
So, to repeat, the best way to avoid the mega
attacks is to roll to one of her sides when you
see her charge.
Use these evasion techniques, along with the calm
wrestling technique (no button mashing, a simple
"A", "B" + "B" will do), and you'll defeat this
"tough" boss with relative ease.
Once the lady has been defeated, collect your
money and walk into the red star.
Destroyman
Next Entry Fee: $250,000
Upon leaving your room you'll learn that "Gold
Town" (bar, indicated by the yellow icon with the
beer on it) is now open, as is "Beef Head" (video
store, indicated by the yellow icon behind the
motel). There will also be a new job available for
you at the Job Center.
Upgrade and gather the money as you wish.
Personally, I visited the Thunder Ryu Building to
improve my strength and purchased Power Up-1 for
my Tsubaki to improve my weapon. I earned money by
completing Job Misson 03, Gig 05 and Gig 06.
Once you have the $250,000, deposit it at the ATM,
return to your room, and save. Exit, then ride to
the flashing yellow "VII" icon.
Upon entering the subway, head left to collect
Trading Card No. 016 from the chest, then step
into the "!".
Head downstairs, grab Trading Card No. 017, then
step into the next "!".
Work your way down the train, fighting enemies as
you go. Walk into the "!" at the end.
Grab Trading Card No. 018, then move up the stairs
at the end. Move around the corner for Trading
Card No. 019, then step into the next "!". Run
forward to the next one, and you'll find yourself
back outside.
Checkpoint.
Run forward and enter Bear Hug studios to your
left. Grab Health, then enter the building. Duke
it out with the grunts inside. Begin with those on
the catwalk above, otherwise they'll shoot down at
you, then pick off those below. Per usual, the
last ones you'll deal with are a bit tougher, but
nothing you can't handle. Exit out the open door.
Before entering the next building, head left and
collect Trading Card No. 020. Take out the men
inside, just as you did before. You may care to
practice your wrestling moves on them, as doing so
seems to do them in faster. Exit out, grab from
the Health Crate, then enter the next building.
Here will be your toughest fight. You'll be
against guns and triple katanas, galore. Take out
those with guns first, then focus on the katana
enemies. Roll to evade the katana boys, and use
your wrestling moves to get rid of them as fast as
possible. Once clear, your phone will ring. Answer
it, then exit for your Crates, your new wrestling
move, your save, and your entrance to the battle.
Fighting Destroyman
There isn't a trick to taking out Destroyman as
there was with Shinobu. No, with Destroyman it's a
matter of evading his many, many attacks, then
moving in when you get the opportunity.
Destroyman will have several charge attacks. A
safe rule to abide by is to roll anytime he
charges...and keep rolling until he unleashes. He
may shoot a blue ball your way. Roll to evade. He
may send a yellow beam (or two) your way. As long
as you're blocking, you'll automatically deflect
it. He may send an electric charge your way. It's
short, and easy to avoid. He may pound the ground.
As long as you a rolling, and aren't standing next
to Destroyman, you won't be effected.
Both Destroyman's electric and pound attacks will
provide you with a solid opportunity to move in
and take a shot. While he's projecting his
electricity forward, roll around to one of his
sides and begin slashing. When he's recovering
from his ground pound, move in and start whacking.
Get as many hits as you can in until Destroyman
begins to block, at which point you should roll
away, then begin the process again. If you can
bring forth a starry daze, wrestle him for a good
amount of damage. With that being said, Beat
attacks didn't work for me, and I was only able to
stun him a couple of times with the traditional
slice attacks.
When Destroyman's meter is down about 1/3 of the
way, he'll hover above you and shoot blue balls
your way. When this happens, stop blocking and run
for one of the yellow flashing lights. Destroy it
and an item will fall from above. Hopefully that
item will be Destroyman. If it's not, try the next
yellow light. (Note, the one to the right of the
Battery Crate gave me the most success).
Once the big guy is back on the ground, he'll have
a new and dangerous charge move: The blue beam.
When Destroyman emits the blue beam, your only
course of action needs to be to roll either right
or left, and keep rolling until the beam is
retracted. If the beam hits you, you're going to
be hurting.
Other than that, Destroyman's attacks remain the
same as before, providing you the opportunity to
attack him as before.
Overall, this can be a long battle, as you do need
to be patient. However, if you can maintain that
patience and not get too trigger happy, you should
be able to eliminate Destroyman with relative ease.
Once Destroyman falls, collect the treasure, then
walk into the red star.
Holly Summers
Next Entry Fee: $300,000
Upon leaving your room you'll learn that a new job
available for you at the Job Center.
Upgrade and gather the money as you wish.
Personally, I visited the Thunder Ryu Building to
improve my strength. I earned money by completing
Job Misson 04, Gig 07 and Gig 08.
Once you have the entry fee, pay at the ATM, then
receive your orders via the answering machine in
your motel room. Ride to the flashing yellow "VI"
icon, then step into the red star to begin.
Clear out the first section of the beach. Per
usual, keep your block on, as many will have guns.
Grab Trading Card No. 021, then, once all have
been eliminated, slash open the barb wire fence.
Clear out the next area, grab Trading Card No. 22
from the chest next to the lifeguard stand, then
bust through the fence.
Again, in the third area, eliminate all enemies
and grab Trading Card No. 23. Do be aware that
blocking fire from the machine guns takes a toll
on your katana's battery, so use the battery
chests as necessary. Bust through the fence.
Immediately head left and walk in the water to
reach the coin chest. If you do not take this
route, you'll take damage from a few mines. Slip
into the next area, eliminate the grunt, the pop
the three who follow. Collect Trading Card No. 24
from the chest across from the fence, then move
through the fence.
Answer your phone, then wind your way through the
barriers and move up the stairs (stay right to
move past the obstacle). At the top, collect
Trading Card No. 25, which is just past the "Save"
point, then to the left. Refill Health and
Battery, learn a new wrestling move, save, then
walk into the "!" to begin the rumble.
Fighting Holly Summers
Holly Summers is here to prove again that the
ladies may be the toughest of your foes.
From the beginning of this battle you'll run into
trouble...a sandpit. You'll encounter these
throughout the battle. If you fall into a sandpit,
then follow the onscreen prompt to quickly pull
yourself out before taking damage. It isn't hard
to avoid taking damage, but the pits are
obnoxious, so it's best to avoid them. The easiest
way to do this is to run along the water when
approaching the lady from afar, as she won't make
pits in the water. The other thing you should do
(and what you should be doing most often) is to
always remain fairly close to her...not too close,
as you'll take damage if you're too close, but a
couple of rolls or steps away will best serve your
purposes.
Holly's second attack is a triple projectile toss.
Your katana will sometimes protect you from it,
other times, you won't be so lucky. Truthfully, it
doesn't do much damage, but, when every hit
counts, do your best to avoid it by rolling right
or left anytime you see the charge. Note, Ms.
Summers is most vulnerable after this attack, so,
once she unleashes, quickly move in and start
hacking away.
Holly's third attack his her nastiest, and that's
her missile attack. You'll be able to see it
coming as it is prefaced with a charge (as is the
triple projectile) and an upper body twist. The
best way to evade the missle attack is to roll
right or left two to three times immediately after
you see it launch. The missile attack, by the way,
is the primary reason why you don't want to crowd
Holly. If you see a charge, back up and give her
room. If the missile attack launches while you're
on top of her, you'll be hurting.
So, you know how to best avoid damage...but how do
you best inflict damage? Again, the key is to
remain close to Holly, but not too close. Never
approach her while she's charging, as you won't be
able to land a hit. However, the second that you
evade her attack, move in and slash her with all
you have. Per usual, it's hard to get a Beat
Attack in, but, eventually regular hits will make
her dizzy. Take advantage of that moment and
wrestle her to the ground for a decent amount of
damage (I got two wrestles in).
When Holly runs, do your best to stay close and
run after her. When she stops, she'll be
vulnerable. Get a few hits in. Watch as she
approaches a hole. If she sticks her shovel in the
ground, she's going to cover the hole, again,
leaving her vulnerable. Get as many hits in as you
possibly can.
The battle with Holly is a tedious and old
fashioned one. Avoid attacks, keep your distance,
remain patient, and strike when you get an opening.
Finally, a little trick to getting double health
in this level has to do with that first pit you
fall into. If you collect from the Health Chest
before falling into that first pit, you'll find it
back in place upon returning to high ground. This
means, if you can avoid falling into a pit for a
bit and do some battling with Holly, you can
collect from the Health Chest once, then, once you
fall into the pit, collect from it again. This is
rather tricky, as avoiding the sandpits is hard. I
suggest going after Holly initially via the water
line. Once you reach her, fight her as you would
normally, but don't follow her if she runs far.
Once she does run far, make your way to the chest
(again, via the water line), and recover any
damage taken. From here, fight her as you normally
would and grab Health again when needed.
Once the battle is over, you'll find yourself
carrying Holly's body. Just go about your business
as you normally would, grab your money, collect
the item next to the chest for the "US Military
Secret", then walk into the red star. Save.
Letz Shake
Next Entry Fee: $350,000
Upon leaving your room you'll learn that a new job
available for you at the Job Center.
Before collecting money, head to Naomi's Lab and
give her the "US Military Secret". If you want,
upgrade your weapon (I added the Energy Saving I),
then exit out.
Upgrade and gather the money as you wish. Per
usual, I visited the Thunder Ryu Building to
improve my strength. I earned money by completing
Job Misson 05, Gig 09, Gig 10, and Gig 11.
Once you have the entry fee, pay at the ATM, then
receive your orders via the answering machine in
your motel room. Ride to the flashing yellow "V"
icon (or follow the path of blood), then step into
the red star to begin.
From the beginning, turn around and collect
Trading Card No. 026. Run down the stairs. Break
open the chests at the base of the stairs for
Trading Card No. 027 and Trading Card No. 028.
Continue forward and three enemies will run from
you. Let them. Eventually you'll meet up with two
of them. Fight them as you normally would
(although they are getting tougher to beat), then
follow the third down the hall, fighting others as
you reach them.
Eventually you'll reach a chest with Trading Card
No. 029 in it. Grab it, then continue on and
answer your phone. From here, collect Health and
Battery as necessary, Save, snatch Trading Card
No. 030, then activate the "!".
Fighting Letz Shake
Easiest fight ever...seeing as it's non-existent.
Ah well.
Harvey Moiseiwitsch Volodarskii
Next Entry Fee: $400,000
Upon leaving your room you'll learn that a new job
available for you at the Job Center.
If you want a katana upgrade, your time is now, as
the "US Military Secret" you brought to Naomi last
time around allowed her to create the Tsubaki
Mk-II. I suggest purchasing it.
Upgrade and gather the money as you wish. Note, if
you purchased the katana upgrade, you'll have a
lot of money to gather. I earned money by
completing Job Misson 06 and Gig 12. I also played
through Gig 07 twice, for a total of LB $180,000,
and took on a couple of Free Fight Missions. And,
of course, I bulked up at the gym.
Deposit the money in the ATM when ready, return to
your room, and Save. Ride to the flashing yellow
"IV" icon to begin.
Move down the hall and fight the three grunts.
Collect Trading Card No. 031, then head down the
stairs, where you'll find some particularly nasty
enemies.
Fight as you normally would, but keep a close eye
on your Battery, as their gunfire will do some
damage to it. Refill behind the protection of
pillars and staircases, then move forward and take
out the next group of men. Once all have been
eliminated, grab Trading Card No. 032, then step
into the "!".
At this point you'll be asked to remove the
Nunchuk from the Wiimote. Do just this, then look
at the new controls. "1" is Shoot. "2" is Sword.
"A" is Special. Control Pad is Move. Hit "1" to
begin, and play the little "Space Invaders" game
until you defeat the "final boss" (a cross of
sorts). Shoot the ships and use your sword on any
projectiles that come your way. Using your sword
will both protect you and serve to build up your
Special meter. Once this is full, activate the
"Special" button to blow up everything on screen.
When you run out of all three lives, be sure to
hit "1" before time runs out to continue on your
quest.
Once you've defeated the mini-game you'll find
yourself in a new subway station.
Checkpoint.
Grab Trading Card No. 033 behind you, then run
toward stairs at the far end. Answer the phone,
then run up those stairs. Grab Trading Card No.
034, Trading Card No. 035, the wrestling mask, and
any Health you need. Save, then walk into the "!".
Fighting Harvey Moiseiwitsch Volodarskii
While the battle against Harvey can be a long one,
it's one of the easier battles you'll encounter.
The reason is because there's no real trickery to
it...it's just a matter of getting a strike in
when you can.
Harvey has two main attacks. First, he can shoot
doves in your direction. When this happens, you
should be able to spot the birds before they are a
threat to you, and easily roll out of their path.
Do watch out for the occasional stray bird Harvey
may send your way moments after the initial flock
is sent your way.
Harvey's second attack, his katana spin, is harder
to avoid...and does a good amount of damage. When
you see Harvey break into this outstretched full
body spin, the best thing you can do is unlock
from him and run. Run in the direction where you
can travel the farthest, as the attack covers a
lot of distance.
Otherwise, Harvey's attacks are pretty normal.
He'll do so sword slashing. Since he's a magician
he'll disappear and reappear. Nothing you can't
handle.
The best time to hit Harvey is after one of his
triple sword slashes. He'll remain in a lunged
position, giving you the perfect opportunity to
strike from behind. Get as many hits as you can
in, and watch for the stars, as wrestling moves do
the most damage.
There will be other times when Harvey holds up
both of his swords, where you can go in for a
quick jab, or hit him from behind. The key to this
battle is patience. He's not hard to defeat as
long as you only go after him when you have an
opening. If you go for a hit and he blocks you,
roll away, or expect damage.
Note, when you whittle his bar down to about
halfway Harvey will start randomly flipping the
room on you. I suggest staying away from him in
this confused state, as it will flip back within
seconds. When his bar is down to about a quarter,
he'll start performing magic tricks. Follow the
prompts (shake the Wiimote, shake the nunchuk, or
tap "A"), or face certain death.
Once Harvey is out of commission, collect your
reward and walk into the glowing star.
Speed Buster
Next Entry Fee: $450,000
Upon leaving your room you'll learn that a new job
available for you at the Job Center.
Upgrade and gather the money as you wish. I
purchased the Power Up II for my katana, and I
worked out at the gym. I earned money by
completing Job Misson 07 and Gigs 13, 15, and 16.
Deposit the money in the ATM when ready, return to
your room, and Save. Ride to the flashing yellow
"III" icon to begin.
Fight those in front of you (collect Trading Card
No. 037) and around the corner to oyour left. Grab
Trading Card No. 038 then return to where you
started. Fight your way through the busses to the
right and collect Trading Card No. 036. When all
have been eliminated, step into the "!".
Kill the enemies who appear on the bus with you,
answer your phone, then step into the "!". Back
outside, grab Trading Card No. 039, Health, and
the Battery. Save, then walk into the "!".
Fighting Speed Buster
Prepare for a new kind of fight...the kind where
you don't do any actual fighting. Instead, what
you must do, is travel up the road ahead, while
avoiding the red ray that comes charging down at
you. This is done by ducking into the open areas
and along the sides. Sometimes these open areas
will be small alcoves, where you're just using the
wall in front of your for cover, sometimes they'll
be buildings, and sometimes they'll be, well, open
areas.
The key to successfully making it down the street
is to make use of your map. You will see on the
map of the street small boxes off to the right and
left. These are your doorways/protected areas.
Speaking of doorways, the ones that can be busted
open are marked on your map with a small dot.
Knowing this will also help you make your way down
the street. Do note, however, sometimes the dots
represent enemies. Eliminate them as you come to
them (if they push you out onto the street, do
everything you can to roll behind a barrier before
being slammed).
If you are slammed, quickly tap "A" to be
released. Duck behind the nearest barrier, refill
your Battery, and try, try again.
Note, Trading Card No. 040 is in an open area
along the left side, near the end. To get to it
you'll have to bust open the door just past it,
then work your way back to it.
As you approach the end of the road you'll see
there are no more open area to duck into. The last
one on the right is a back alley of sorts where
you'll have to fight 5-6 grunts. The last open
area on the left (across from the open area to the
right), is also an alley of sorts. This one has
only two enemies and a Health Crate. Also note,
this last open area on the left has a telephone
pole to which you can do damage. Do just that.
Whack it until it falls over, thus destroying the
ray machine. When this happens, safely run to the
end of the street to finish the battle.
Collect your treasure, grab the "Japanese Katana",
and step into the red star.
Bad Girl
Next Entry Fee: $500,000
Upon leaving your room you'll learn that a new job
available for you at the Job Center.
Upgrade and gather the money as you wish. Also, be
sure to bring the Japanese Katana to Naomi. I
worked out at the gym, and I earned money by
completing Job Misson 08 and Gigs 14, 17, and 18.
Deposit the money in the ATM when ready, return to
your room, and Save. Ride to the flashing yellow
"II" icon to begin. Note, the II is back at the
stadium. To get there, enter as you have so many
times before (up the front ramp, to the left). As
you're riding, you'll be told how to jump your
bike (gather speed then pull up on the Wiimote).
Do this to enter, then ride all the way around the
building to the side with the II. Jump over the
barrier to activate the mission.
The field is full of enemies. Your goal is simply
to eliminate them. There are many, so keep an eye
on your battery life...particularly when you get
to the grunts with guns. If necessary, run from
their bullets to fill up your battery. Also, be
sure to roll out of their line of fire, even when
you're successfully blocking the bullets. If you
don't do this, they'll run you out of katana juice
and you'll be left helpless.
I worked my way around the stadium clockwise and
collected Trading Card No. 041, Trading Card No.
043, and Trading Card No. 042 from the wall.
Upon defeating all of the enemies the "!" will
appear. Walk into it, then walk forward. Answer
your phone, then grab Trading Card No. 044,
Trading Card No. 045, Health, Battery, and the
wrestling mask. Save, then walk into the "!" to
begin your battle.
Fighting Bad Girl
Bad Girl should be one of the easiest fights you
have. It may be among the longest, as there are no
real tricks to it and you have to knock her health
down the old fashioned way, but it's not hard to
avoid taking much damage.
Bad Girl uses a bat as her weapon. All you must do
is remain out of it's way when it's swinging at
you. Per usual, she'll usually swing, or do a
series of swings, then lunge. She'll pause after
the lunge, giving you the opportunity to move in
behind her and get a couple of hits in.
Occasionally you'll get lucky and stun her (expect
it only 2-3 times per battle), at which point you
should take advantage of your new wrestling move.
Besides Bad Girl's swings (and, even, charged
swings), she has two more attacks you must evade.
First, there's the conveyer belt. Watch as Bad
Girl will run to the belt and swing one of the
falling victims your way. Evade, as the person
will do damage if they hit you, then destroy them.
Usually she'll send 2-3 your way.
Bad Girl's second big attack is particularly
nasty, as it will kill you if you get caught in
it...even if you have full health. Luckily, it's
easy to avoid. Occasionally Big Girl will opt to
fall to the ground. She'll sit there slumped over
looking completely helpless. Don't fall for it.
When you see this happen, run far, far away from
her. If you happen to find yourself within bat's
length while she's in this position, she'll trip
you and beat you to death. Lovely.
When the lady gets down to about 1/4 health she'll
light her bat on fire. Once this happens your
number one priority must be avoiding contact with
that bat. Obviously your katana can hit it, but,
if it makes contact with your body, you'll find
yourself burning, and your health will disappear
rapidly. Luckily, it's not hard to avoid being hit.
Upon defeating Bad Girl collect your treasure,
your vitality increase, and walk into the glowing
star.
???
Next Entry Fee: $550,000
Upon leaving your room you'll learn that a new job
available for you at the Job Center.
Upgrade and gather the money as you wish. You'll
need a lot of cash if you want to purchase the
newest katana, Tsubaki Mk-III, from Naomi, which I
do suggest doing. Also, your gym workout will be a
lot more expensive. I earned money by completing
Job Misson 09 and Gigs 19 and 20. To make up for
all of the expenses, I completed Gig 18 several times.
Deposit the money in the ATM when ready, return to
your room, and Save. Ride to the flashing yellow
"I" icon to begin.
Job Center
The job center is marked on your map by a pink
icon with a running man inside of it. Once inside
the job center, speak to the man at the counter,
then check the bulletin board for jobs. You can
flip through available jobs by using your control pad.
Mission 01 - Coconut Collector
Work Place: Juice Stand, DDT Juice
Reward: LB $2000/coconut.
Ride to the Mission icon (the blinking "M") to the
Juice Stand. Speak to the boss, and he'll tell you
what to do: Shake the trees, and bring him the
resulting Coconuts for money.
You have a three minute time limit. Run to a tree,
stand in front of it until you get an "A" prompt,
then hit "A" repeatedly to punch and kick the
tree. Pick up a Coconut with "A", then run it back
to the Juice Man (tap "A" to move faster). Since
you can carry up to three Coconuts at a time, it's
best to shake a few trees to release many
Coconuts, collect as many as you can, then run the
whole load to the stand.
Using this technique, I was able to collect 12
Coconuts for LB $24,000 and a Gold Medal.
Along with the money and medal, you will receive
an introduction ticket to K-Entertainment.
Mission 02 - Lawn Mowing
Work Place: Within Santa Destroy
Reward: LB $300/acre cut.
Ride to the flashing pink "M", which indicates
your client. Speak to him and you'll be given a
lawn mower. Use it to cut the overgrown grass. "A"
moves the lawn mower forward, while "B" moves it
back. Twist your Wiimote wrist right or left to
turn the mower in the direction you want, or hit
Z" to turn it sharply (hold "Z" to move in circles).
There is no trick here, just mow down as much
grass as you can within the 2 minute time limit. I
was able to take down 98 acres for $29,400 and a
Gold Medal.
Along with the money and medal, you will receive
an introduction ticket to K-Entertainment.
Mission 03 - Garbage Collection
Work Place: Spine Buster Ave. Cleaning Facility
Reward: LB $1000/piece of garbage.
Ride to the flashing pink "M" and speak to the
cliet. Upon doing so you'll be given a litter
stick and three minutes to collect garbage. Look
around and note the many pieces of trash on the
ground. Make your way over to one, hit "A" when
prompted, then flick your Wiimote up to pick it
up. Repeat until you are out of time. Note, the
best place to collect trash is in the grass.
I collected 38 pieces for LB $38,000 and a Gold Medal.
Along with the money and medal, you will receive
an introduction ticket to K-Entertainment.
Mission 04 - Gas Stand
Work Place: Gas Station.
Reward: LB $2,000/car.
Ride to the flashing pink "M" at the gas station
and speak to the cliet. Upon doing so you'll be
put in position, holding a gas spout. Wait for a
car to pull up, then wait for the "B" prompt. Hold
"B" and watch as the meter on the right fills,
without spilling over. You only have one shot to
fill it (no topping off), so make your "B" hold a
good one. If you go over, or if you don't fill the
car high enough, the car won't count in your total.
Fill as many gas tanks as you can within 3 minutes.
I filled 12 cars for LB $24,000 and a Silver Medal.
Along with the money and medal, you will receive
an introduction ticket to K-Entertainment.
Mission 05 - Mine Sweeping
Work Place: Body Slam Beach.
Reward: LB $2,000/mine.
Ride to the flashing pink "M" on the beach and
speak to the client. Upon doing so you'll be given
a metal detector. Slowly move around with the
metal detector and listen for the beeps. The
faster the beeps, the closer you are to a mine.
When you're within striking distance of a mine an
"A" will appear. Hit "A" to clear the mine.
I collected 9 mines for LB $18,000 and a Silver Medal.
Along with the money and medal, you will receive
an introduction ticket to K-Entertainment.
Mission 06 - Grafitti Cleaning
Work Place: Within Santa Destroy.
Reward: LB $2,000/removed marking.
Ride to the flashing pink "M" in the parking lot
and speak to the client. Upon doing so you'll be
given a large brush, and you'll spot some markings
on your map, indicating grafitti. Make your way to
these markings, stand in front of the grafitti,
hit "A", then shake your nunchuk and Wiimote as
prompted. Continue to the next circle.
I was rather inefficient and only cleaned 7 walls
for LB $14,000 and a Silver Medal.
Along with the money and medal, you will receive
an introduction ticket to K-Entertainment.
Mission 07 - Meow Meow
Work Place: Within Santa Destroy.
Reward: LB $3,000/cat found.
Ride to the flashing pink "M" in the parking lot
and speak to the client. Upon doing so a few
kitties will appear on your map. Run to the
closest one and stand over it until you get an
"A". Once you do, hit "A", then follow the prompts
to move the Foxtail grass and grab the kitty. Run
to the next cat and repeat. Collect as many as you
can with the 3 minute time limit.
I grabbed 9 kitties for LB $21,000 and a Gold Medal.
Along with the money and medal, you will receive
an introduction ticket to K-Entertainment.
Mission 08 - Scorpion Extermination
Work Place: Atomic Drop Ward.
Reward: LB $3,000/scorpion.
Ride to the flashing pink "M" in the parking lot
and speak to the client. Upon doing so you'll be
given a scorpion extermination kit. There are many
scorpions in the field. Simply walk around and
look to the ground to spot them (you can also hear
them). Once you do, slowly approach them and wait
for the "A" to appear. Quickly hit it when it
does, then pull up on your Wiimote. If, by chance,
you get stung by the scorpion (your heart will
turn white), return to the client for serum.
I grabbed 10 scorpions for LB $30,000 and a Silver
Medal.
Along with the money and medal, you will receive
an introduction ticket to K-Entertainment.
Mission 09 - Bike Jump
Work Place: Iron Claw Point.
Reward: ???.
Ride to the flashing pink "M" and speak to the
client. Upon doing so, return to your bike and hop
on. Follow the balls on the ground to the pier,
where you'll find a ramp. The key to jumping the
ramp is to pull up on your Wiimote before hitting
it. Otherwise, if you wait too long, you'll end up
falling into the water.
I jumped 1882 Yards for LB $30,000 and a Silver Medal.
Along with the money and medal, you will receive
an introduction ticket to K-Entertainment.
K-Entertainment
You will receive introduction tickets from
satisfied job clients, which will let you take
part in K-Entertainment events.
Gig 01 - Pizza Butt
Opened: Upon completing "Coconut Collector" job.
Reward: LB $30,000.
Mission: Eliminate the CEO of Pizza Butt within
one minute.
Tips: Upon accepting the job, ride to the Mission
icon (flashing black "M") to begin. Once the
mission has begun, immediately look for the CEO,
who is clearly marked by the "Target" sign. Focus
on quickly eliminating those between him and you
(a Charged Slice is nice), then put all of your
efforts into taking the big guy out.
You will get a higher ranking for a faster time
and killing more men. I killed six men in 39
seconds for a Bronze Medal.
Gig 02 - Snake Hall
Opened: Upon completing "Coconut Collector" job.
Reward: LB $2000/kill.
Mission: Kill until you're killed, or until you've
cleared the room.
Tips: Upon accepting the job, ride to the Mission
icon (flashing black "M") to begin. Once the
mission has begun, simply kill those in front of
you. There are no real tips...just don't die.
I was able to kill 15 men (all of them) in 1:05
for LB $30,000 and a Gold Medal.
Gig 03 - Hooligans Parade
Opened: Upon completing "Lawn Mowing" job.
Reward: LB $3000/kill.
Mission: Wrestling moves only.
Tips: Upon accepting the job, ride to the Mission
icon (flashing black "M") to begin. Once the
mission has begun, keep your finger off the "A"
button and double "B" to make use of your
wrestling moves. Use high and low "B"s to
effectively stun the enemies. If you get one who
isn't letting you get a hit on, move on to the
next guy. Eliminate as many as you can within the
time limit.
I was able to wrassle 6 men for LB $18,000 and a
Bronze Medal.
Gig O4 - Baseball Battle
Opened: Upon completing "Lawn Mowing" job.
Reward: LB $4500/kill.
Mission: Use your katana as a bat to eliminate
enemies.
Tips: Upon accepting the job, ride to the Mission
icon (flashing black "M") to begin.
Shamefully, I missed the first two balls and only
took down 7 enemies for LB $31,000 and a Silver Medal.
Gig O5 - Pizza Butt Returns
Opened: Upon completing "Garbage Collection" job.
Reward: LB $50,000.
Mission: Take out the CEO...again.
Tips: Upon accepting the job, ride to the Mission
icon (flashing black "M") to begin. Like before,
quickly eliminate those in your way, then take aim
at your Target. Eliminate him within the time
limit to earn the money. The faster you accomplish
this, and the more grunts you eliminate, the
better your medal.
I took down 2 enemies for a Silver Medal (and LB
$50,000).
Gig 06 - Sword Master
Opened: Upon completing "Garbage Collection" job.
Reward: LB $4,000/kill.
Mission: Take out as many as you can before time
runs out.
Tips: There are 15 men to eliminate. With your
katana skills being where they should be, you
should have no trouble taking them all out within
the 2 minute time limit.
I took down 15 enemies for LB $60,000 and a Gold
Medal.
Gig 07 - Death Match 100
Opened: Upon completing "Gas Stand" job.
Reward: LB $90,000.
Mission: Kill 100 enemies.
Tips: At this point in the game, you should have
little trouble eliminating 100 foes, even within
the 5 minute time limit. Do watch your battery
energy, as you'll probably have to fill up once.
Also, don't deal with wrestling moves, as they
take up more time.
I eliminated all 100 enemies in 4 minutes and 18
seconds for LB $90,000 and a Gold Medal.
Gig 08 - Baseball Battle Round 2
Opened: Upon completing "Gas Stand" job.
Reward: LB $5,500/kill.
Mission: Use your katana as a bat to eliminate
enemies.
Tips: Same as the original.
I was able to make up for my poor showing the
first time around and took out all nine pitchers
for LB $49,500 and a Gold Medal.
Gig 09 - Dark Side Battle
Opened: Upon completing "Gas Stand" job.
Reward: LB $3,000/kill.
Mission: Take out as many as you can before time
runs out while in Dark Side Mode.
Tips: You don't know which Dark Side mode will be
activated, so go with the flow and take out as
many as you can before time runs out.
I took down 17 enemies for LB $51,000 and a Silver
Medal.
Gig 10 - Tiger Hall
Opened: Upon completing "Mine Sweeping" job.
Reward: LB $3,000/kill.
Mission: Take out as many as you can before time
runs out.
Tips: You've done it 39 times before...
I took down 17 enemies for LB $51,000 and a Silver
Medal.
Gig 11 - Pizza Butt: The Finale
Opened: Upon completing "Mine Sweeping" job.
Reward: LB $75,000.
Mission: Eliminate the Pizza Butt CEO.
Tips: This is the nastiest of the three Pizza Butt
battles. If you go straight for Pizza Butt,
chances are you'll be hit and have trouble
focusing on him. So, quickly take out the first
line protecting him, then focus on the big guy.
You don't have much time, so don't waste it on
anyone beside that front line.
I took down 8 enemies in 47 seconds for LB $75,000
and a Bronze Medal.
Gig 12 - Pro-Wrestling Contest
Opened: Upon completing "Grafitti Cleaning" job.
Reward: LB $5,000/kill.
Mission: Kill using only wrestling moves.
Tips: Like before, keep your finger off the "A"
button and double "B" to make use of your
wrestling moves. Use high and low "B"s to
effectively stun the enemies. If you get one who
isn't letting you get a hit in, move on to the
next guy. Eliminate as many as you can within the
time limit.
I took down 6 enemies for LB $30,000 and a Bronze
Medal.
Gig 13 - Underground
Opened: Upon completing "Grafitti Cleaning" job.
Reward: LB $5,000/kill.
Mission: Kill as many as you can within 2 minutes.
Tips: Fairly easy and straightforward. Eliminate
all 10 men within the time limit to earn the
maximum reward.
I took down all 10 enemies for LB $50,000 and a
Gold Medal.
Gig 14 - Baseball Battle Round 3
Opened: Upon completing "Grafitti Cleaning" job.
Reward: LB $7,000/kill.
Mission: Kill as many as you can with three balls.
Tips: The ball will be travelling a lot faster
now...be ready for it.
I'm ashamed to say I only hit one for LB $7,000
and no medal.
Gig 15 - Extreme Fight
Opened: Upon completing "Meow Meow" job.
Reward: LB $70,000.
Mission: Kill all.
Tips: The only trick here is that the fight is
upside down. I only had difficulty with this
aspect of it when trying to move to the next car.
Simply take down the ten enemies in 2 minutes to
earn your money.
I took down all 10 enemies for LB $70,000 and a
Gold Medal.
Gig 16 - Armed Hoods
Opened: Upon completing "Meow Meow" job.
Reward: LB $7,000/kill.
Mission: Kill the armed enemies as fast as you can.
Tips: Because some of these enemies are armed,
they can do damage to your Battery. Keep an eye on
it and fill it when necessary (before entering the
next car, preferrably). There are 12 enemies to
take out. Do so within the time frame for maximum
reward.
I took down 12 enemies for LB $84,000 and a Gold
Medal.
Gig 17 - Armed Hoods
Opened: Upon completing "Scorpion Extermination" job.
Reward: LB $5,500/kill.
Mission: Eliminate all enemies within the time limit.
Tips: You have 2 minutes to eliminate 15 men. You
should have no trouble doing this. I cleared it
with over 1 minute left.
I took down 15 enemies for LB $82,500 and a Gold
Medal.
Gig 18 - Armed Hoods
Opened: Upon completing "Scorpion Extermination" job.
Reward: LB $1,500/kill.
Mission: Eliminate all enemies within the time limit.
Tips: You have 3 minutes to take out all of the
men. It is my guess that there's 100 of them, but
I was only able to get 83 (and I fought pretty
fast). Do your best to fight when the men are
packed together, so you can take out many with
your final blow.
I took down 83 enemies for LB $124,500 and a Gold
Medal.
Gig 19 - Single Strike
Opened: Upon completing "Bike Jump" job.
Reward: LB $10,000/kill.
Mission: Kill without taking damage.
Tips: It's just like your free fights, but more
guns and a larger reward. Watch your back and roll
to evade bullets.
I took down 1 enemy for LB $10,000 and no Medal. I
am not proud.
Gig 20 - Batting Killing Center
Opened: Upon completing "Bike Jump" job.
Reward: LB $3,000/kill.
Mission: Kill as many as you can within the time
limit.
Tips: There's nothing new here. Just do what you
do best. There are 30 men, and you have 2 minute.
I took down all 30 in under 1 minute for LB
$90,000 and a Gold Medal. I am proud.
Free Fight Missions - Drive to the icon with the
blue "M" and walk into the red star to begin the
missions. Your goal in the Free Fight is to take
out all of the men within the time limit. What's
more, you can't take a single hit, yourself.
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